I was asked via comment on one of my Gone Solo: Troika videos to share the tables I use to assist with solo play for Troika. While they are designed with solo play in mind, they could certainly be a resource for GMs who want to come up with things on the fly at the table.
Here’s the link to the Google Drive folder.
Some explanatory notes:
Some of these tables assume the use of an additional oracle to come up with ideas. I used story cubes, but you could easily use Mythic Tables, tarot cards, or anything else that you know works for you to help inspire new ideas.
01 Troika Cheatsheet
This is just a one-page rules reference.
02 Troika Book Monsters
This has several random tables. One is for rolling up a random monster from the book with associated page numbers (from the hardback numinous edition). There are 66, so that made it easy.
The next is for rolling up stats for a new monster or NPC. This is not balanced at all, so get ready for some wacky fun!
The custom damage generator works like this. Make a blank damage table with slots 1 through 7+, just like the others in the book. You roll a d6 to determine the amount of damage for the 1 slot, which will give you either 1, 2 or 4. Then for the next slots roll a d6, which tells you how much to increase the damage for the next slot. You might increase by 0, 2, or double the previous number. Repeat for each slot through 6. Then the 7+ slot will either increase damage by 1, 2, or 4. Then roll one more d6 to determine if the damage has a special property, like ranged or ignoring 1 point of armor.
Then there is a random weapon table with all damage numbers.
03 Troika NPCs
This has two d366 tables for coming up with NPCs. The first table is a list of miens curated from the book, and the second is a list of nouns curated from the book. There is a blank space on the character table. You can fill in to seed your table with ideas for your setting, or you can use your oracle to come up with new ideas if you roll one of those numbers.
04 More Troika Tables
The environment type table is meant to describe an area. This could be an entire sphere or a particular area of a sphere. You can also use your oracle in conjunction with this table to flavor it.
The point of interest table is a list of locations that assumes some degree of civilization. You can also use your oracle in conjunction with this table to flavor the points of interest.
In my campaign, the characters never left the sphere of Troika, but my original intent was for the campaign to be sphere-hopping. The How Far table tells you how far your destination is. The Travel Between Spheres table tells you how you might get there. The Landing Place tables tells you what the initial landing area is like when you arrive on a new sphere. If you are traveling by Golden Sail Barge, there is a random encounter table. Roll d66 and if you roll doubles, consult the table.
The Event table is the one I used the most in my campaign. After setting up each scene, I would roll on this table to figure out what complication happened. If you don’t want that much randomness, you could come up with a method to decide when you roll on the table and when you don’t.
05 Troika Random Spells
I was disappointed that the table in the book did not actually include all the spells, so here is a table that has all the spells in the book.
06 d66 Tables
These are blank tables to track Threads and NPCs, just like in Mythic. You don’t roll d66 each time. Simply roll d6 if you have six or fewer, d26 for twelve or fewer, d36 for eighteen or fewer, etc. If you roll a blank, use an oracle to come up with something new or choose the thread or character of your choice.
I hope you find these helpful!
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